Kent Hudson's Presentation Slides
GDC 2014
The System is The Message: Dynamic Narrative in The Novelist
GDC 2011
Player-Driven Stories: How Do We Get There?
Watch for Free on the GDC Vault
PDF *
San Francisco IGDA 2011
In August of 2011, I gave a slightly-updated version of Player-Driven Stories at a San Francisco IGDA chapter meeting. It was recorded and uploaded to YouTube, so if you'd like to see a video of the talk you can check it out here.
Gamesauce 2010
If you've seen my GDC 2011 talk, you may be interested in an earlier version of the talk that I gave in 2010 at the Gamesauce Conference. It's a 20-minute presentation, and while the message is the same as the GDC 2011 version the frameworks and examples are different. I consider the GDC 2011 presentation to be the definitive version of the talk, but here are links to the Gamesauce version, posted mostly out of novelty to share the ways in which my thinking evolved.
GDC 2010
The AI of BioShock 2: Methods for Iteration and Innovation
PDF *
GDC 2008
How to Pick a Lock: Creating Intuitive, Immersive Minigames
* My GDC 2010 and 2011 lectures were originally created in Keynote, which is the best way to view them in their original forms. I exported them to PDF and PowerPoint files, and while the annotations are identical there may be broken transitions or other graphical problems in the non-Keynote versions.
Thanks for checking out my talks!